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wow. just. wow. there are a lot of ways that people can feel satisfaction from playing a game, with one of those being simply having the ability to feel cool. your game totally nails it! presentation-wise, it's exceptional and it's very easy to be able to run, move, and hop around like you're some kind of expert ninja. very, VERY satisfying to traverse through and look at. i also love how much you committed to the wonderland theme, it gives the game its own unique tone.

unfortunately i could not get past level 2 as i'm not a particularly skilled gamer nor shot - perhaps it's just due to my own abilities, but i think i would've been able to continue the game further if the progress bar carried over or if checkpoints were possible!

all in all i'm super impressed. i was actually surprised to see this was made in Godot, since i figure a game like this could much easily be made in UE or unity, but i think this shows you've made great use of the program with just a few months of experience. i would love to see more of this game for sure, you did a fantastic job!

Thank you! That was the best thing I cou've have read before going to bed yesterday (and even nicer to reread Monday morning)! :)

"i also love how much you committed to the wonderland theme, it gives the game its own unique tone."

I was always mesmerised by the Wonderland and many possibilities that it can be interpreted.
I'm fresh after reading both of the Alice books and I really loved the old American McGee's Alice games. I'm happy that I could finally express myself with this theme!

"unfortunately i could not get past level 2 as i'm not a particularly skilled gamer nor shot - perhaps it's just due to my own abilities, but i think i would've been able to continue the game further if the progress bar carried over or if checkpoints were possible!"

I've tried to balance the game around my own abilities as a playtester but then decided to make it easier because I'm aware that after so many hours I can basically play it in my sleep :P
Thank you for letting me know that this might still not be enough difficulty/wise. I have initial plans to implement difficulty options and tweak the procedural level generation to make the first levels easier and the last ones harder. I will reconsider progress/exp bar carrying over whenever you fall - maybe a new, "chill" gamemode. :)


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Hello!
I have just updated the game and ported it to the browser. Improved ".exe" is still available at the bottom of the page.
I have also added speciall easy/chill mode just for you. In that mode, you won't loose exp (as requested) when you fall. You can switch between the modes whenever you want without loosing progress. Enjoy!
https://averan.itch.io/alice-in-boardland