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(1 edit) (+1)

Regeneratio Venae

by FervorCraft

Hey there FervorCraft, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round four of the IGMC 2022 game jam. Here's some feedback about your project.

I would prefer if the game had not been packaged into an installer, but instead a simple .exe that would run the game. See the review I gave on Resurrection Rancher if you need more reasons why I think that this is a bad idea.

I like the quick intro.

Very nice looking menu with a generous amount of starter potions.

The battle system seems well thought out and polished. It's a decent little CTB system with some customization.

It would be cool if you could update the skill learn system display page to let you know how many SP you need without having to click on it. I feel like the current layout has the player doing more menu-ing than they need to be doing.

I enjoy the lighting that has been applied to the maps. It really adds to the atmosphere.

There is a decent selection of ambient tracks that works well overall.

The level of fog is very subtle and I found it to be just right. Nice job on not overdoing it.

I appreciate the amount of effort that went into selecting custom animations for the skills and items.

The puzzles are very simple, but that's a good thing. I say keep this method as there are very few things more frustrating than liking a game just to be slapped with a hard puzzle that you can't figure out. So I like that all of the puzzles I encountered were pretty simple in this game.

The bosses were a little bit too easy, but it's probably better if you go with too easy rather than too hard for a game jam. That way more people will be able to get through your game. So not a big deal.

I love to open chests and get that sweet loot but I feel like you put too many chests in some of the puzzle areas. There's such a thing called analysis overload and some people may experience that by the end. Too many new items too quick. But that being said, you've managed to put together a nice selection of equipment and relics to upgrade in the short period that was designed for this quick game jam version.

The storyline is very vague and not really that interesting, but the game makes up for it with several really interesting progression systems and overall I really enjoyed this entry. 

Great job with presenting a project for the IGMC 2022, it was fun and I look forward to seeing your next projects.

-Drifty