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Getting a 3D game made in the course of a week-long jam, and one that actually makes use of 3D with multi story buildings, is quite a feat. It did its job well as an exploration game, and I'm not sure if the assets were already laid out in the town's structure or if you did the level design as part of the jam, but it was well suited for exploration. Having four actions and being told to apply one or a couple to each soldier as you find them felt like it didn't really add much, and it might have been fine to just find soldiers and press Space or something to automatically do whatever's necessary, but if you plan to expand the game post-jam I could certainly see minigames for each of the ways you need to help the soldiers being fun.

Thank you so much for the feedback! We had a level design guy work on laying out the models of a pre-purchased asset pack (it was his first time ever doing level design so I'm sure he will be happy to hear) 

As for the healing of varying types of soldiers unfortunately that was all we were able to program in such a short time. Definitely we are planning to expand on the concept going forward with production. 

Thank you again for playing our game!