Sorry, just getting back to your gen, and again I encounter the same "problem", so i'll try to reword my first post :
When you generate a mansion from scratch, some doors exists, the 3d model and floor plan display them correctly, but the blueprint does not.
What this means is once in blueprint i can force A door on a marked cell, but this does not mean that this will be the only door of the mansion,
when you hit enter, it feels like it generates randomly with a set number of door, and then "adds" marked blueprint door, resulting in mansions with a bit too many doors for my taste
What i thought it would do is use marked cell blueprint first, and if there is not enough opening, add some more during generation. Since the room generator seems perfect, it would allow to make mansions with less openings but more convoluted routes between rooms, ultimately making it more "dungeony" for RPGs (which is what i'm after :) )
Once again, it's already great as is, props to you