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Stolen Love and the Forgotten Promise

by Indrah LadyPotato, Fomar0153

Hey there Indrah and Fomar, thanks for submitting a project to the 2022 IGMC. I'm Drifty and I was asked to judge your game in round four of the IGMC 2022 game jam. Here's some feedback about your project.

There are a good number of game options.

I like the sound effects, music and audio design of the game. 

It's really cool how the story slightly changes here and there based on user input.

The game starts off right in the action of things which I appreciate.

All of the battlers are misaligned by a single pixel. It's not an issue and I'm not bothered by it, but I felt it was worth mentioning.

All of the characters have their own unique set of skills and skill trees. They each have multiple which you can cycle through to customize the build of the party. This is a really cool idea and I enjoyed this mechanic.

The maps were done well and I like the 8-bit tileset. It matches the sprites very well and it all comes together for a very cohesive look.

It was a great idea to spread out all of  the tutorial information over the course of the intro scene instead of dumping all in one show text. Making it all reviewable via a key item is also a good idea in my opinion.

The battle system is fast and fun. The numbers are balanced and overall the combat system feels great to play.

The writing is superb and even all of the NPCs feel like a part of the world.

The maps are filled with interactable events and an eye or sparkle icon appears over them to let you know what they are there for. This is a good way to reward exploration, but not waste your player's time and you've done a great job of being generous with consumables.

I especially love the permanent state immunity buff items that you can get from exploring. It always feels good when you get those permanent boosts.

I appreciate the full heal after every fight in the opening wedding scene. That's a good trick to reduce forced menu time.

Overall I would call this a fantastic game! The progression felt good, the enemies while challenging all had a weakness or strategy to beat them, and the story while a little wordy at times was cohesive and humorous. I really enjoyed this game and personally think that you've got what it takes to make RPGs. Bravo!

-Drifty