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(+1)

Of course! I tried to hit all of the VR games since we submitted a VR game ourselves.

I'm worried that the Quest 2, at least stand alone, will not be able to run your game. It's hardware specs are in line with that of a 1070. But I saw you released a stand alone build, so maybe you toned down the graphics for it, or had better luck than I'm imaging. Either way - best of luck!

I doubled checked, the submission only requires a development build for iOS submissions. All other hardware types can be shipping builds. iOS needs to be development so it can be run by other people without issues (Apple/App store stuff). So in the future you can do shipping builds to hide those pesky messages :)

Totally get the time frame thing - gotta hit the important stuff first and then just submit with what you have to get something in! If you haven't already, I highly recommend checking out the VR Expansion Plugin (https://vreue4.com/). It's very helpful and off the bat solves the issue you're having.

Considering you were a solo dev for this - very well done getting everything you have in there in the first place! I wish you luck with the rest of your game!

(+1)

Made some massive updates set to roll out with VD's Kickstarter in the next few days, and of course a lot of optimizations, and new platforms are able to play in non-VR as well.
Thank you for the previous compliment, it has been a taxing journey, but a fun one none the less. :)