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Hello! I played on Vive headset with Index Controllers on a 1070 GPU.

The idea is very cool - nice match of the theme and a neat little puzzle game. My computer really struggled with the frame rate though, which did make it hard to play. SteamVR was showing anywhere between 22ms to 34ms (so, all red). The target my computer wanted to hit was 11ms. We struggled with performance on our game and didn't find out until after the jam that we had anti-aliasing turned on. It looked like you had it turned off, but something to double check if you want to try to increase performance - lighting also might of played a factor in the performance, hard to say!

I played until the kitchen level but then had to stop due to a headache forming (cause framerate and smooth locomotion). 

Fun fact - we're also utilizing the VR Expansion Plugin! I noticed I could only grab with my left hand in your game, I don't know if that was intentional or not, but just wanted to let you know. 

Overall, neat little game! Very well done.

(+1)

thanks for playing our game, i'm glad you liked it, we are figuring out performance optimizations, in our project we have anti aliasing turned off like you said, all objects are dynamic because everything is a blueprint actor which is placed dynamically, i have a master blueprint which mirrors anything you feed it, it can mirror a static mesh, a blueprint actor and now i'm working on mirroring a skeletal mesh, so far i think what really can improve performance is texture streaming resolution, i'm not sure but i will experiment on that 

also did you press your triggers in game? did you see a magnifying glass in your hand while holding trigger?

I did not - sorry! Actually forgot about that mechanic and never felt like I needed to use it. I'm assuming it would best used to look at ceiling objects? So, more like a telescope than a magnifying glass? Which I could see being helpful!

(+1)

yes, it is a hidden feature people might stumble upon while messing around with controls, since trigger is something people normally press while playing a VR game, it is used to see ceiling objects a little closer to figure out the difference, it was not necessary so i treated it like an optional feature