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(1 edit)

This is pretty fun. It reminds me of trials and hill climb games, but it feels a little off. For example, if I land at an angle and revving in the opposite direction, I would expect to flip over, but I land just fine. Maybe it needs more intensely physics-based movement.

There's already a lot going on and it could be quite good, I just think the basic movement could feel better. I also love that I can play as public-domain-Pooh.

Thanks for the feedback! Yeah I'm not going for a realistic physics-based motorbike game, I purposefully make it very forgiving when landing flips etc. So you're not wrong in your feedback, its just a stylistic / usability movement system I'm trying to target.