Feedback from Devs
- The gameplay mechanic is really fun, the work done to make the speed up effect and the feeling of being propelled forwards is really cool!
- What's missing with this entry is some polish to the map. It isn't clear where to go, or what to do for a lot of it. It feels like with a mechanic like this, you want a super linear, clear line of where to go. Think Sonic the Hedgehog maybe?
- With a game going this fast, it's really unsatisfying to have to stop and jump and mantle. A game with this feel should be moving forward as much as possible
- Consider maybe making race tracks with this. Maybe the powerup is placing voxel meshes to block people behind you.
- This has potential to be super fun game - the code for the running is there, it's just creating a map to match the polish