The gameplay mechanic is really fun, the work done to make the speed up effect and the feeling of being propelled forwards is really cool!
What's missing with this entry is some polish to the map. It isn't clear where to go, or what to do for a lot of it. It feels like with a mechanic like this, you want a super linear, clear line of where to go. Think Sonic the Hedgehog maybe?
With a game going this fast, it's really unsatisfying to have to stop and jump and mantle. A game with this feel should be moving forward as much as possible
Consider maybe making race tracks with this. Maybe the powerup is placing voxel meshes to block people behind you.
This has potential to be super fun game - the code for the running is there, it's just creating a map to match the polish
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