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The base structure is similar to other puzzle games where you push and move things to reach the goal, but an important difference with respect to other games is that the rules of the level itself are included in the scenario as objects within it that can be pushed and changed at the convenience of the player. This gives a very curious feeling of feeling smarter than the game because of that feeling of breaking or changing rules, but it really is a fairly open system that allows you to pass levels in different ways.

Games made in game jams are usually small due to the fact that you have a tiny amount of time to develop a game from scratch (usually 2 to 7 days) but sometimes quite original ideas come out like this title that turned a small prototype in an award winning in its complete version of 2019.