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The killing sounds were funny, one of them was so over the top it actually scared me the first time.

That being said, the menus could use a little polish. The difficulty chosen checkmark is barely visible. The buttons seemed disabled, I thought at first I had to choose a difficulty to enable them, but they just stayed the same.

The intro was quirky, I liked the sillines of it. Also, the tutorial explaining how to play felt good.

Graphics were alright, I just thought it was weird that Jim seemed to have four eyes, but I guess those were his eyebrows. The enemies never seen to react, except for the moving ones. Also, there's a collision bug when you get near walls that are above Jim. His FOV disappears, as if the light source was in a part of his body that is now engulfed by the wall. Also his head keeps on flickering, maybe something to do with sorting order of the sprite.

There was one enemy that caught me by surprise because I thought it was a wall that was blocking my view, and when I got close enough I realized it was someone (like at the top left-most corner of the map). It was nice but it also felt cheap because he didn't get me.

The audio coul use a bit more eeriness. I played on Windows build and the gameplay seemed to have no sound, just the footsteps.

The ending felt a bit cheap, not gonna lie. I felt it took the silliness of the intro cutscene a bit too far.

Overall it's a functional game that could get some more polish.

I downloaded like 10 different "ouch" sounds and that over-the-top scream is by far my favorite😂 

it's randomized for every kill so you may get it more than once or never😂

Tbh I had more than enough time to polish the basic unity buttons in the menu, but it isn't my cup of tea😂

Yeah I thought the eyebrows didn't look good in such a small size😂 The enemies didn't react though was a bit intentional (although maybe a wrong move) since they aren't really enemies so it made sense for them to see Jim and be like yeah he's just walking around like an idiot😂

I tried fixing the FOV thing but since its a mesh drawn with raycasts being too close to the wall ruins that, and I assumed it's like if you run too close to the wall and put your face in the wall you wouldn't see anything either😂😂

I kinda wanted to take it over the top with the ending
I like having my games make the player feel like they're doing something good just to end up not being that 

ending 2 was a normal ending though😂

For the sounds, I guess that's my bad while developing it was too loud so I decreased the volume of the background and increased the volume of the footsteps wanting to add patrolling guards' footsteps when you're near enough and wanted people to hear them but then it was scrapped of my board😂


Thank you so much for the feedback!