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This is a really cool start! I think sound design is going to play a big part in this, so it's hard to say much at this point. I can imagine that hearing the enemies charging up and firing will help with offscreen tracking and lend more atmosphere to it all. I might ease up with the particle effects on the lance when it's in hand. Looking forward to seeing more of this though! Great start!

Thanks! I have no clue about sound design at all, but I do hope to implement some soon!