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I did a Twich stream of your game on Sunday 01/27/19 and I uploaded it to my YouTube channel today.

I recorded myself playing it for the first time and made commentary on how I thought it played and what I liked/didn't like.  I tried to be objective.  I'm trying to provide honest feedback and playtesting to indie devs.  The link is below.

https://www.youtube.com/watch?v=6IItOTemi8k&t

Hello! Thank you so much for giving the game a try and for your feedback. I am very glad to see you enjoyed it overall, and I really appreciate that you pointed out some points for improvement. I completely agree that it should be easier to pick up items, and that the timer should alert you that time is running out a bit earlier than it does. I also agree that it would feel alot better to get rid of the invisible walls and make the map feel less square-like. Unfortunately I cannot update the game for the next month or so, because it was submitted for a game dev competition and it is currently in the judging phase, but I will absolutely try to find some time to update it once that is over.

By the way, I noticed that you did not use the teleport ability. That's triggered using the shift key.  That would teleport you to your mouse pointer, and it would make it easier to get away from a mob of slimes!

You're right, I completely forgot about the teleporting skill.  Like I said, I'm not the best at remembering a lot of inputs that need to happen all at once (MMOs, I'm looking at you).  But I think I did fairly well without it.  Anyway!  I hope this provided some useful playtesting feedback for you.  Keep it up!