Hi! Thank you very much for the feedback! I had not considered trying out different ways to implement movement to be honest, but that's a great idea. I do agree that diagonal walking can look a bit off. After the jam judging is over, I'd love to find some time to update the game, and the movement is something I'd definitely take a second look at.
Recent community posts
Hello! Thank you so much for giving the game a try and for your feedback. I am very glad to see you enjoyed it overall, and I really appreciate that you pointed out some points for improvement. I completely agree that it should be easier to pick up items, and that the timer should alert you that time is running out a bit earlier than it does. I also agree that it would feel alot better to get rid of the invisible walls and make the map feel less square-like. Unfortunately I cannot update the game for the next month or so, because it was submitted for a game dev competition and it is currently in the judging phase, but I will absolutely try to find some time to update it once that is over.
By the way, I noticed that you did not use the teleport ability. That's triggered using the shift key. That would teleport you to your mouse pointer, and it would make it easier to get away from a mob of slimes!
Hello! Thank you very much for taking a look at my game and for your feedback. For my documentation I used the same LaTeX template that I use for my university assignment reports, which is why it looks so academic.
I've taken a look at your entry as well and I loved the arcade like vibe it has going on! Best of luck to you as well :)