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Hey hey, nice game! It's really interesting how dying is not exactly rewarded, but it doesn't feel ripped off (that is except for the downright evil spikes around the exit). Even as you die a bunch, you're still making progress towards the exit which feels good. You did lose me towards the end though, it was getting a bit too tedious for my tastes and I stopped at lvl 3. The opening corridor on that level was just too much imo, I believe you're meant to lure the enemy out to the starting room, then duck in whilst probably sacrificing a guy or two, and doing that whole shebang after every death really killed my progress. Luring enemies seems like a neat idea, though I think it could've been saved for the end of the level to make for something with greater stakes + less repetition. Awesome little game, you've done well bringing value to death in an interesting way, now I challenge you to beat it no deaths!