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(+1)

The graphics are really cool, and the narration is neat. Unfortunately the game can get really frustrating sometimes. Flipping the gravity switched mid-air is really annoying because you have to time the button press perfectly. I think it could've helped a lot to just increase the range you can flip the switch from. Also, the crate hitboxes having rounded corners led to a lot of times where the character would slide off. Finally, there were multiple times where I was softlocked so it would've been really nice if the restart button had been advertised a bit better. The level design has a lot of potential (messing with gravity and momentum can be really fun), so I think that if some of these issues were fixed the game would be really fun. And of course beyond the gameplay, the game has amazing visuals and ambience.

(+1)

Yeah the switches should have had bigger hitboxes all around rather than a select few ones because it definitely can feel unfair from time to time! And rounded corners of the boxes don't help either. Restart button agree as well we should have made the pause menu a bit more obvious like maybe some form of UI at the top of the screen! But I'm so happy that you found the visuals and narrator good it means I actually did a good job on them haha! And gameplay and the other issues you had are just good learning experiences for the future in order to make better games later!