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DVR Simulator

FPV Freestyle / Racing Simulator with VR support · By demonixis

How to get a more realistic experience?

A topic by OrdinaryDeveloper created Aug 28, 2022 Views: 290 Replies: 5
Viewing posts 1 to 2

When I bought the game, I had the conviction that it was a fairly realistic simulator. Meanwhile, when trying to control a drone, I have the impression that I am controlling a super-fast hovering balloon and not a drone. The Quest and Windows versions have the same problem.

Am I doing something wrong? Is it a matter of default profiles?

You can open the drone editor and adjust settings

Do you recommend any good settings?

Have you tried the Unreal Engine 5 version? Physics is much better on that version and you have access to it.

I haven't tested the UE5 version but I care more about the Quest version. Being able to fly a drone on a portable console is mega cool

The UE5 version will replace the Unity version on all platforms when ready, the physics is much better. Anyway a good start is to play with the drag factor and the motor power.

  • Less drag factor == faster but harder to stop drone
  • More drag factor == slower drone, more responsible, stop quick

You can also play with weight and the gravity.