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Have you tried the Unreal Engine 5 version? Physics is much better on that version and you have access to it.

I haven't tested the UE5 version but I care more about the Quest version. Being able to fly a drone on a portable console is mega cool

The UE5 version will replace the Unity version on all platforms when ready, the physics is much better. Anyway a good start is to play with the drag factor and the motor power.

  • Less drag factor == faster but harder to stop drone
  • More drag factor == slower drone, more responsible, stop quick

You can also play with weight and the gravity.