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(4 edits)

Mar. 8th
Revision  1  officially released.

  • Improved transitions…
    • when an object is destroyed under teetering.Grunio.
    • when entering Cavyvision..
    • when exiting a stage.while pushing a stool.
    • while falling from a portal.
    • when a block is placed in front of teetering Grunio (Try it!).
  • Improved Input freedom…
    • allowing Cavyvision to be entered while falling.
    • allowing switches to be triggered while sitting.
  • Corrected occasional crashes caused by BGM changes.
  • Revised SFX code.
  • Revised design for room 9.
  • Removed unused code and data.

Mar. 15th
NESDev Coding Competition results are posted. We barely managed first place with a score of 44.612, edging out the excellent Project Blue's 43.716.