Mar. 8th
Revision 1 officially released.
- Improved transitions…
- when an object is destroyed under teetering.Grunio.
- when entering Cavyvision..
- when exiting a stage.while pushing a stool.
- while falling from a portal.
- when a block is placed in front of teetering Grunio (Try it!).
- Improved Input freedom…
- allowing Cavyvision to be entered while falling.
- allowing switches to be triggered while sitting.
- Corrected occasional crashes caused by BGM changes.
- Revised SFX code.
- Revised design for room 9.
- Removed unused code and data.
Mar. 15th
NESDev Coding Competition results are posted. We barely managed first place with a score of 44.612, edging out the excellent Project Blue's 43.716.