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The mechanic of being extremely nearsighted is novel. Excellent choice of music that fits an aftermath situation.  I like the setting that the player is unable to see and desperately has to rely  on nearby visual references and sound to navigate around.

The controls and feedback on movement could use tweaking. Repeated alternate key presses became straining on  my hand. This became an issue on the third screen, where the game glitched on the walk-out prompt didn't work. I thought I had missed something or was in an unused area, so I started mashing J and K to move around the map faster.  This leads to the movement feedback issue, I would think I am moving in the middle of a wide plane, but would find that I am walking into a boundary or an object that can't be passed.

Overall, I enjoyed what I played and would like to see how the character's story would end.