Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

That was not bad, Quite Short but I really liked the twist at the end, I was playing thinking what does this have to do with the theme? but the twist at the end showed all the traps were being controlled by enemies at the bottom of the bit, nice meme reference, that twist ending was nice! 

Couple things I gotta give feedback on, 

- at the sections where the players have to jump down to a lower platform, the camera isn't zoomed out enough, we can't see what we are jumping into, so players usually have to commit suicide and gamble on where your lower platform is. which is quite unfair, a way to fix this is to either add arrows directing the player where you want them to go, so you can have arrows or even coins, coins work great for that, players follow coins in video games as its fun to pick up them but, but you can use them to direct them to the lower platform.

- I'd would 100% animate your player, even tho he's just a cube, a simple running animation where you move the cube sprite up and down would make your game so much more fun to play 

(+1)

Thanks for playing, Zyrex. I don't know, but my previous jam games were all meme-inspired. I didn't want to break the trend, so I went down that path again. I'm glad that you caught that one :D

Since the camera won't show the lower part of the platform, I agree a little sign would have been usefull, an arrow will be fine. tbh I wanted to add a small moving and jumping player animation, but I didn't know why I did not, I think I went too too simple on this one and that's on me. 

(+1)

Good Stuff, welp you learn that for next game, the coin / arrow thing is a good thing to note for Games Design for Future Projects, I placed arrows in every level in my game to direct people to where they should go

Thanks for all the feedbacks and tips, I appreciate it all!