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Soul's Spectrum's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| People's Choice | #6 | 4.441 | 4.441 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Okay, this game was good. Very good. I will say right off the bat, if it was a full game and not a demo, it would have likely been my favorite to win this whole thing.
This is a game I would love to make. The feel of it, the look of it, the style of puzzles. I absolutely LOVED every second.
Every puzzle was very clever. It never felt like a chore. Fun, creative, smooth, The music change per form was so well done. Seriously. Fantastic job on the music in this whole game. I love the skeleton versions.
A quirky ghost like fellow who befriends the main who is morally ambiguous... Reminds me of my own characters in a certain Ghostly game I made. o:
My gripes with the game come at the end. There is a certain point where you get a weapon. Look, RPG Maker is a very powerful and amazing tool, but it's almost never wise to attempt action elements. I did it all just fine, but the smoothness of the rest of the game was sacrificed when you had to time the scythe attacks. I would have just had the enemies auto die from them. I don't think we can make a game fight as smoothly as Zelda on this engine, but everything else was so well done and hid the limitations of the engine perfectly.
I would have loved for this to have been about 20 minutes longer and just finish the game, instead of it being a demo. A lot of the charm of IGMC games is the feeling of completion in a short time, And if the game did well, then you remake it or make a sequel that's longer.
Either way, I will absolutely play the finished version of this. Happily. It was a total delight. Very very professional quality. It's the type of game that makes me want to make games. Great job and good luck!
Thank you very much, I'm glad you enjoyed the game in many ways!
Consider that the scythe is the only weapon there will be (the game will not turn into a zelda-style action :D ), I had thought of it as a way to make some puzzles more dynamic in human form. Same reason there won't be a "heart bar" or anything like that.
For the choice of making a demo rather than a full game... let's say it was a difficult decision to make. I don't want to blame the time constraints, we all had them, however I had less time to make the game for the jam because I couldn't work on it in the last two weeks before the deadline. I was therefore afraid of giving a game experience too short for the story I wanted to tell, perhaps risking to release a hasty and messy work. So I decided to reduce everything to a demo, so that I can present it at its best. I am actually satisfied all the same, also because it is my intention to enrich it and make it a game worth playing. Hope you will enjoy it once it's ready! ^^
Hi Thund! I just finished playing Soul's Spectrum & had to share my thoughts. This was so good! I felt like I was playing a AAA game because everything was well polished and put together.
- I thought your world-building was awesome! I loved being in Nora's shoes and not having too much info thrown at us in the beginning -- we don't really know much about what to do or where to go at the beginning (like Nora) but the situation and mechanics become more and more clear through trial and error
-I liked that the characters had different things to say when we talked to them instead of the same initial dialogue
- The music choice was spot on! The songs made me feel raring to solve those puzzles!
- I had so much fun with the death loop mechanic (especially blipping around as the Anima, so cute!)
- Cool shake effect when you roll as human Nora and knock into things. I would love to hear a little satisfying Pokemon-esque bump sound effect there xD
- I might have missed where it said Nora could swim lol I was rolling into the trees at the beginning of the forest to try and bust my way to the other side
It's easy to see you put a lot of dedication and love into your project. Can't wait to see more from you!
Thank you very much for your nice words! I'm already dedicating myself to improving and continuing this project, any feedback is really important to me so I'm glad you enjoyed the game in many ways. ^_^
This game is really wonderful! I loved the dark atmosphere of this prison and the innovative mechanic behind the gameplay!
Everything is so polished, the graphic is really rpg-like and the mapping is very good, never too full or too empty, with a careful attention for the puzzle logics.
The guards gave me a good scare, I really prefer staying dead! XD
I believed this was a fantasy setting, so I was caught off guard seeing it's somehow mixed with modern days, but it didn't affect the gameplay.
The mysterious friend that helps us is really nice, it's reactions gives a nice living feel, pun intended!
What else can I say? Many compliments!
Thank you Alice, glad you enjoyed! :)