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Yep, agreed on all fronts. :) I had a couple of extra ideas on how to make the multiple weapons more distinct, including different effects and affinities, as well as mechanics to encourage the player to “use what you roll” for a bit before being able to switch weapons, or making weapon switches more strategic (like switching to a color by rolling through an enemy bullet of the same color, etc) - but unfortunately ran out of time during the jam.

Thanks for playing!