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(1 edit)

The levels were all well designed and detailed. While it is clear this game takes most of its core concepts from Anemoiapolis, I think it's fair to say that it doesn't make the game any less immersive. What DOES make it less immersive, though, is the placement of the codes. Instead of integrating them into the game seamlessly, the author of this submission decided to simply place them on walls in more or less hidden rooms.