Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Thank you very much! I'm glad you enjoyed what I made.

I have received similar feedback regarding the lag in the incubator room; but I'm not sure if there are anything that I could've done better for that room. For the record I used Godot engine's Animation Player for that; best I can do is check if there are inefficient functions that I ran but I doubt that.

Thank you for playing!

P.S. Did you spot the ghost during the "normal" section? She can be spotted for a very, very brief moment on the world right after you met the first terminal/computer and fan (check out the screenshots)

(3 edits) (+1)

Regarding the lag:
how did you use Godot's engine's animation for the animation?
Did you tell it to animate all at once?
Or once one breaking animation is finished, it moves to the next?
Or did you create a timer that starts one animation after the other?
Did you loop through each breaking object?
My suspicion is that somewhere you're repeatedly and continuously looping through every breaking object, to check when to start the animation.
It's usually these loops through all items of object groups that cause lags like that from my experience.

Well when I said:

"The first time the evil alter ego showed up was spooky, it's really well done how the doll ran off."
I was talking about when I saw the evil doll  for the first time quickly appear and then run off to the right out of the screen.
I found it spooky and well done.
So if that's  what you mean I guess I saw it?

Well and thank you for making the game ;)

(2 edits) (+1)

Regarding my animation, I used animation player node. Every single incubator destruction involves calling a function from each of the incubator, which plays an individual animation player from the incubator -- I had to do this mainly because of the sound during the incubator exploding sequence and the particle they emit... so to describe it simply it's 1 animation player calling for 40 other smaller animation players to play their animation. Darn now that I put it like this I just realized darn yeah this is probably extremely inefficient :O

And then regarding the ghost appearance... lemme tell you that the scene you described is not the first time the ghost appeared. The ghost actually also appeared during the "normal, cheeful" section once although just for 0.5s (again, check the screenshots that can be seen in this page) :3