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(+1)

Thanks for the feedback! Now I understand a few issues the game had, most because I had to rush some features (because another game jam was starting 1 week before the end of the jam so my time limit was 1wk shorter), although others because I didn't consider it necessary.

I will keep WSAD control in mind; I previously played games with primarily arrow keys control and so I didn't think WSAD was necessary in this game. Auto-text was probably indeed not really the best choice to implement but unfortunately it was the only one I could go with with the limited time I had -- all I can do is apologize (^.^;

The decision to add the flashlight was for what I thought would be atmospheric reasons; since I saw many horror games have very dark environment and usually in those games I saw flashlights; though again this is my first time ever making a horror game. I didn't put as many lamps in the following rooms after the flashlight so I thought it would be difficult to see without it but perhaps it's not the case for you.

I will keep your feedback about artificial barrier in mind; I definitely also got similar complaints from my testers.

Glad you liked the artstyle and the music. Regarding the puzzle with intense music (and yellowing screen to represent toxic gas) I definitely DID intend to make it a game over; but in the end as deadline was approaching I had to settle for not giving a game over screen and instead pretend "Hey it's just a dream turns out this puzzle is not as deadly as I thought" m(_ _)m

I definitely do not have enough writing experience indeed, hence the rushed ending. Even after you gave your feedback I must admit I am not sure how I could've presented the ending better hahaha

I'm glad you enjoyed my interpretation of the themes  and found it good enough to be a horror game. Definitely glad you enjoyed my decision to turn off the elevator during the earlier part just before the start of the horror section -- I remember many horror stories involve the helpless protagonist unexpectedly getting thrown into situations they cannot easily escape. Definitely also very glad you find the atmosphere to be unsettling enough for a horror game; I took some inspirations from the game "Purgatory" -- and although it's definitely nowhere near as horrifying as that game looks like it's horrific enough.

Thanks for your helpful feedbacks. I will keep these in mind for my future projects :3

(+1)

I completely understand having to rush and not being able to add things you want! Me and my friend's game suffered from that greatly since we didn't start until the third week in. And honestly, I'm not sure how you could have ended it better, either. Maybe with a short sequence of the character waking up, and a little more story dialogue? And yes, this is definitely horror! I view horror as more of a "theme" than how scary it is, since whether someone is scared or not is completely objective. I, for example, am not phased by psychological horror at all, but it's all still horror. So yeah, the themes in this game, atmosphere, and events that happen 100% make it horror. I hope that makes sense! ^^