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Well done guys!  The game looked pretty, and was fun to play.  My only issue was with the accuracy of the jumping.  It was a little hard to gauge exactly how far you were going to jump, especially because there isn't any in-air correction (as far as I could tell).  Thank god for the checkpoints! 

Also, the music/SFX were excellent, so props to @vavmusicmagic!

Thank you for playing and the feedback. There is no air-control, and probably there won’t be :P that’s one of my “hard-limits” as this was a core decision in the mechanics… but there will be some easing around jumping post-jam (working on making the room for all that needs fixing).

thanks, i'm so glad you liked my contributions, slainte helped a lot with SFX too and implemented everything, so a lot of credit goes to him for that too.  hope to squeeze more pico-8 fun in between my other projects