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The stat multipliers were pushing the payout much higher at higher stats due to it using 2 stats. I've adjusted all jobs and bounties to pay around 250 at minimum stats and 500 at maximum stats per battery spent. I balanced it all based specifically on the personal trainer job, which should overall be a buff to payouts for other jobs/bounties and help reduce grind. (Will be in v0.8.)

Thanks for the reply. Raising the payout for jobs and bounties and especially balancing them is a good idea. As it is no, most bounties are not worth the efford

On another note, maybe you should limit the dayly uses of battery boosters. I started a new game today and using the boosters I managed to get power and stamina to 10, DEX to 8 and start both Helga's and Nexus' quests by day 5.

I like the new outfits. And I agree with Helga: that "thing" on a female body is not a good idea ;)

Maybe 5 per day? I could limit jobs to 1-2 per day as well. I appreciate the feedback. Also there will be a new option in v0.7 to turn off trans/futa content.

About 5 boosters per day sounds right. I'm not sure about limiting the jobs you can do per day. But maybe you could assign a completion-time to each battery consuming activity and then either force a rest after 20 or so hours, or just increase the daycount after every 24 hours. In that case I wouldn't force a new day after "rest and recharge" but just assign 4 hours for resting. Although then I'd probably enforce a rest every three days or so. As an android you don't need sleep so the reason would be that the batteries need a slow recharge once in a while. You could make resting more important by reducing the battery capacity every 24 hours without rest.

Having different hours for different jobs would unbalance things again. (ie a photo shoot shouldn't really be more than an hour while the diner jobs would be 8+ hours)

How about diminishing returns? The first 3 jobs per day would pay 100%, then each one after would be a stacking -10% capped at -80%. Give the player a message like, "Pay was reduced due to lower performance. A full Rest and Recharge is needed to replenish system functions to 100%." Then have a random chance at a boosted day where jobs give +25% for the first 3. This should encourage more resting. Bounties would be unaffected by this since they can only be completed once per day.

If you don't want to use time, I'd rather keep it simple and allow only a certain number of boosts before a real rest is required.

So just the +25% for the first 3 at all times? But yeah, I like the hour idea, I just don't really want to rebalance again for hour differences.