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Having different hours for different jobs would unbalance things again. (ie a photo shoot shouldn't really be more than an hour while the diner jobs would be 8+ hours)

How about diminishing returns? The first 3 jobs per day would pay 100%, then each one after would be a stacking -10% capped at -80%. Give the player a message like, "Pay was reduced due to lower performance. A full Rest and Recharge is needed to replenish system functions to 100%." Then have a random chance at a boosted day where jobs give +25% for the first 3. This should encourage more resting. Bounties would be unaffected by this since they can only be completed once per day.

If you don't want to use time, I'd rather keep it simple and allow only a certain number of boosts before a real rest is required.

So just the +25% for the first 3 at all times? But yeah, I like the hour idea, I just don't really want to rebalance again for hour differences.