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(+1)

the death sound looping was a bit too much, and the contrast between the particle effects movement and games choppiness makes it a weird experience. when will the dragon breath fire? it depends on your altitude?

Fixed those bugs!

 We ran out of time to make the particle match the choppiness, but we will update the game to be smooth. 

Yeah, there's a "burn line" though with the terrain bumpiness the Dragon tends to flap to avoid the floor more than anything.