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Interesting concept. Game was really dark, even when you didn't have your eyes closed which made it difficult to figure out the level layout. However once you had an idea of the layout it was kinda like a blind platformer. If you wanted to flush out this concept more I would brighten it up a bit when your eyes are open and then give the player more audio queues when they are platforming blind. Maybe even just give yourself a very small range of vision right at your feet so you know if you are falling or up against a wall. Fun take on the theme