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Another random thought: it would be helpful if crystals that you've already collected turned grey / ghostly so that you know you've already collected to them - also makes it clearer that you don't necessarily have to collect them all in one run to unlock the sim mode, which I thought at first

I hear you on these items and am already thinking about solutions - since I've heard them  before!

  • Slow pace of climbing
  • Mark already collected crystals and scans
  • Faster stamina recharge

But regarding letting go, I will keep it as is - you'll probably get used to it over the length of the game :P

And grappling is only in the last level (and maybe a crystal level too).

I couldn't really fit it into the story without making traversal too easy, but demand was high so I had to have it lol.

I will likely release some custom maps later as well as DLC with more grappling.

Also planning a free level editor (but not on release), so you'll get more grappling and late-game mechanics to play with :)

Thanks for taking the time to leave feedback!

Incredible, can't wait :)

Also yeah having played a bit more since making my original post, I definitely did get used to the dropping vs jumping thing, and I think it does work well