I'm very charmed by the graphics.
The no-jump gameplay was good in concept, but made awkward by:
- a very long dash cooldown (even on v1.3) (it only needs a tiny cooldown)
- dash distance seeming to depend on framerate (could not beat third level, even on v1.3)
- platform edges being glitchy
- and slow moving platforms forcing a lot of waiting.
Regardless, great work!