Nov. 20—21st: Most gameplay animations have been made and included.
Nov. 24th: Dialog before every stage is added via quote screens.
Nov. 26th: Quote screen designed. A lot of features worked on / implemented. Stool pushing in place.

Nov. 27th: Title screen designed. Movement mechanics and collision improved. New background graphics designed so as to use all original graphics. setting is changed from dungeon-esque cellar to something more modern, like a cute Resident Evil or Silent Hill. Lighting style heavily influenced by Jussi Simpanen's pixel art.
