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Liked the simplicity of the controls, which did not match up with the gameplay when it became a bit more hectic. Trying to read everything going on while more and more entities were spawning was difficult, but i liked the challenge. 

Art style worked really well for the type of game.


Really impressed that it was coded on a mobile, thats really cool

Thank you so much for feedback. I agree about the controls, I noticed the conflicts of simplistic control VS complicated movements from creatures. The initial idea is actually just a runner with levels to complete. But I ended up doing the endless-runner for easier and faster development. Now the real trouble comes in balancing. And I hate the spider spawning for every jump. I am thinking of adding more what player can do, or anything to make the game easier to play in longer sessions.