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So I checked it out, I really like the concept. I think if you want to continue with this path of long "endless" hallway perhaps consider upgrades or unlockables on the way. This will give the players a sense of progression. As well as add coins or some sort of shop currency so players can upgrade stats as they die and replay.

That's assuming that I am reading this right and you are making a turn based rogue-lite.

Thank you for taking the time to play my game! I really appreciate that! The prototype will feature an inventory system that allows you to pickup the gear of your enemies and improve / craft your load-out. It is supposed to be something like ... "Fight with what you find"

The whole game itself will be a collection of 'Escape Stories' with the prototype being one of those stories! There will be some kind of meta game but I'm not 100% sure how that will look like - I will probably look into weapon skins, new characters, hats or even a full blown tech tree. I could even add multiple difficulties for each stage to offer a fresh challenge after unlocking multiple upgrades :)