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This is a very straight-forward little game, but there's nothing wrong with that, and it more or less nails every part of the execution! It felt like playing an older RPG, I felt for the old RPG characters and their story, and it's easy to see the "final boss" and "stuck in a loop" themes!

While it's great on its own, this would also be a great start to a slightly fuller game (made in more than three days, of course), where the current ending isn't what it seems...

There would be a lot of world building necessary to turn this into a bigger thing, I think. The story is intentionally pretty cliché, and I didn't come up with anything more than what is in the game itself.

I do intend to create more story focused games in the future though. Where I have more time than three days to work on it like you said. ;)