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Great concept. I may have had a couple situations where objects went through walls and completed the level for me, but I’m not 100% sure, it’s possible I just got lucky and circumvented some of the obstacles without realizing it.

The physics made things a little cumbersome (possibly too much friction?), but generally the slow, imprecise movement is fairly appropriate for the context, so it may be safe to just call it a “feature.” :)

The retro graphics were a neat touch, and the inclusion of a level editor was really neat!