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Thank you for your intention to help out.

- Currently 3DNes uses Lua to add custom behaviors for each game profile. It runs just fine  so i'm afraid that i won't switch to C# script.

- The main point of 3DNes is to interpret and convert the 2d output  of nes game into 3d object  so i don't see the need of dynamic loading of obj file in run-time.

If you have worked so much in this project and think it's a valuable package  and now want to stop, i believe you should open the source code and publish it on github.

Thank you again.