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[Unity] [C#] [Hololens] Searches for Programmer, Game Designer and Web Designer

A topic by flosambora created Jan 09, 2019 Views: 555 Replies: 4
Viewing posts 1 to 2
(3 edits)

Company:

We are an indie startup project called Darkstar Games, a worldwide team of developers working together to create an innovative company that moves away from the usual and overdone industry standards.


Our games are developed for Android, PC, iOS, Microsoft HoloLens and Magic Leap.

Our current project is called Greater powers, a novel type medieval fantasy Trading cards MMORPG !

https://www.artstation.com/floriangionnane

https://www.facebook.com/DarkstarGamesCorp


Game Context:
In the fantasy universe of Greater Powers there exist countless worlds, or realms. Each linked by passageways that cross the Astral Plane. Along these astral Networks lie the domains of the Ancient Gods. The player is granted a chance to act as a new rising demigod choosing between four Great Houses to belong to. 

This choice will affect all his gameplay since each of these factions have different objectives, so all the campaign is different according to the great house chosen. The great houses also have different soundtrack styles from one to another. The player will meet many heroes along his travel to help him accomplish his journey. They’ll have access to plenty abilities to use in order to succeed against the numerous dangers in the world of the Greater Powers.


We are searching for:

-> C# Programmer

-> C# Game Designer

-> Web Designer

Requirements for this post:
• Active contribution to the project and Presence to the  Discord Meetings
• Respect of the deadlines
• Maintain contact with the department and the direction of the project
• Respect of the original vision of the game


This is an equity based project, motivated developers that maintain a regular pace of contribution to the project and respect deadlines will be offered permanent shares in the company and will be hired in a permanent status with monthly wages (remote work possible) at launch !

We almost completed all our graphic contents needed before our Kickstarter and are finishing with the last assets ! 

If anyone is interested, please send your resume to this email:
flosambora123@gmail.com

Don’t hesitate to send me an email for any question you have about the project, I’ll be glad to answer exhaustively !

Florian Gionnane
Executive Producer
Darkstar Games


Hey I'm interested. What do you have already made for the project? Do you have a Basic Design so as to know a little bit more about the game? Thanks

Hello sir !

Thank you for your interest !

For the programming and alpha part we have a discord meeting tomorrow 21h hour from Belgium, in order to organize everything,  we register the meeting audio and then we start building the alpha ! 

Don't hesitate to contact me if any other informations needed !

Best regards

I'm afraid you answered none of my questions. Before participating in meetings one would like to know more about the project status and basics.

(1 edit)

Hello sir !

For the basics, the player will control a team composed of heroes, these heroes will use a deck of abilities to attack, defend, cure themselves or buff/debuff protagonists. 

It will be a co-op based game with missions generated like in a MOBA

The novel type consist to play the game into a storybook as described in this link belonging to our FB page:

https://m.facebook.com/story.php?story_fbid=2214101562175797&id=1436012983317996

It will guarantee the player a more original experience into the story, rather than having a conventional point of view that lack of interactivity. The player will literally write the pages of the novel as he acts in the game. Note that the pages turn as he progress in the game.

Our status is pre-alpha. There is quite a bit of art completed, music composed, all the rules have been written, there’s a thousand pages of world lore, and LLC the game mechanics and systems have been already written down and finalized. All that needs to happen is coding and unity implementation for a working prototype.

The development timetable is:
1. Develop art and marketing materials, build a semi stable alpha build.
2. Once those are created, we will start a massive web based advertising campaign. To bring people to the Kickstarter. Also we will open payment portals in our website and social media to supplement to KS campaign donations.
3. Continue progress during the KS campaign.  
4. Finish KS, and begin distributing shares and cash to contributing team members.
5. Begin preparations for round 2 crowdsourcing. Create more exciting art and marketing materials, developed to close beta. 
6. Just prior to closed beta, launch another additional campaign to increase awareness and this time also set up pop up both at E3 and PAX. And begin crowdsourcing Round 2 through Indie gogo, and at least a few more large crowdsourcing companies.
7. Continue to open beta and begin general low level advertising on gaming sites and YouTube streamer agreements.

8. Finalize blockchain encryption protocols, negotiate currency transfer fees for general use and payment portals. And set up a cryptocurrency market and exchange.

9. Launch

I hope that you understand that I'm constrained by the public status of this conversation. I can't reveal too much of our ideas to anyone's watching and if I still didn't reply exhaustively enough, please don't hesitate to send me an email, it will be easier to share more !

Have a nice day, sir !

Thank you again for your interest !

Florian Gionnane