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I had an Idea for when you get kidnapped, 2 bars one representing how much you love the yandere and how much distain the yandere has for you. if one bar goes down then the other goes up. you have to manage these until you can escape and if one reaches the top then its game over.

That's a pretty cool idea, and I'm definitely tempted to implement something like that in some of my other projects (DD already has something similar, but the bars that measure that sort of thing are invisible to the player x3 I'm still debating whether to make them part of the UI or not to make it easier for the player to see where they stand). I won't be able to implement anything like that in this particular project though because that would mean making too many additions and alterations to the original content that I'm adapting, and I don't feel particularly comfortable doing that cos when I started this side project, my intention was just to make an English localisation of the Japanese CD content and stay as true to the original possible.