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Hey there!

Today was really the first day of development. My friend Suso and I joined forces and after delivering a while, we decided to go for an action spaceship shooter with an arcade feeling.

The story is centered around humans exploring the universe in a near future. After discovering something that looks like a strange lifeform in a developing stage, they load it on the ship for proper study and prepare to leave, but suddenly they are surrounded by aliens. They have to make their way out!

We really wanted to code like monkeys, so story and gameplay will be further developed in the next days.

We created the project, searched some temporary random sprites on the internet, put our hands into Ashley, learned how it works and after a little while we had a spaceship being rendered. Great!

During the day we developed the movement + input with mouse, shooting system and put a random enemy there to be killed by our awesome ripped-off ship sprite. The enemy is actually the same ship, because we were lazy enough to not change the texture after the copy-pasta. Not really rushing, just wanted to have some fun. We ended the day pluging in my old rusty Xbox 360 controller and having some fun moving the sprite hero with it.

That's all for today!
http://imgur.com/PVlWUCw

Code can be found here:
https://github.com/pnkthrepwood/LifeInSpace_libgdx...