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(1 edit)

This comment is for feedback -- beyond: "I love this game that you made!  Thank you for publishing it!"

F1. Survive 1 is Absolutely Lethal

It's so lethal, I had difficulty enjoying the two games that I played at Survive 1.  They were absolutely lethal, and died almost immediately.  I spent longer creating the character than I did playing the game.  It seems like the only possible way of banking the shot, is to get a bug out bag early on, and then get to 15 grit so that you can raise your Survive to 2, (which: wow, even playing at Survive 2, ...) or getting an antiquated toolkit, so that you can survive maybe one more encounter, ...

In my last game I played, I started with the following sentence: "Roll 3d6, and assign each d6 to Fight, Persuade, or Survive, recording the value."  That made the game way more fun for me.  I also rolled Mission Generation & Home before assigning d6's, so that I could make a character that felt more appropriate to the background.

F2. Reusing the Hex Map is Cool

I found that if I reused the same hex map for the multiple games, it created a greater sense of immersion and ecology.  Each of the x6 home locations is on there.  Interesting but more tricky is placing the x6 different Mission Generation locations on there -- the Settlement, the Monument, the Ruin, the Works, the Rich, and the Anomaly.  The problem only arises with the Winnebago, depending on how it works.

(2 edits)

F1. Survive 1 is Absolutely Lethal

I'm sure it is. Your method of 3d6 place as you like isn't a bad one, nor would a standard array I think (say 4, 3, 2 or 3, 3, 3) but half the fun for me is the lethality on a character with lower stats. I will likely add alternate character creations methods in the first setting expansion.

F2. Reusing the Hex Map is Cool

I actually hadn't thought of this, and it is a cool idea. I will take another look at the idea of Home, perhaps making it rather a Mission Generation location that give a bonus at the start rather than being a home. Hm...have to think about it.