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Hi JosephSeraph!

It's "RESONATE 2"!!!! WOO!!!!

I loved "Resonate ~call out my angel~", a game that, while its initial jam submission had a few unfortunate bugs, really impressed and felt full and complete. Jo has a REALLY awesome idea of how to implement innovative systems and graphics that feel totally fresh! It's lovely to see whatever Jo comes up with time and time again.

I've also been a good friend of Jo for a long time. We've shared a creative journey together, especially in our early formative years of game development on RPGMaker.net. So I know where a lot of the creative drive behind a game like "Resonate 2" will come from.

What I see it is as a tech demo for awesome things to come. I'm not sure if I played the right version, but a lot of it seemed to be almost like a tech demo, and I wasn't sure how to progress, which might boil down to not having enough time to implement everything that Jo wanted to.

Either way, the technical achievement of what is here is staggering.

Even if its implementation had battles that I couldn't figure out the balance of, and there seems to be swathes of items EVERYWHERE (lol), it still feels like the start of something fantastic.

Utilising isometric walking systems that... might honestly need a bit of work in the "controls" department, but it's a good start. The battle system, however, seems very well-polished, and the perspective it provides is very impressive. I was wowwweed hehehehehe

While it does feel largely unfinished, it's still a good promise, and I like that a lot.

Thanks for creating this wonderful proof of concept <3