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Interesting game, from the full intro I can see a lot of love went into it. Art has a lot of charm to it, although the backgrounds could have used more detail to fit with the love that went into the tiles. The spikes in the earlier desert levels could have stood to be a darker color to stand out better. I can appreciate the philosophy that went into sticking with a limited resolution, even if the resolution you chose wasn't 64x (honest misunderstanding). Game could have used a lot more tutorialization, I didn't know that it was "press an orthogonal direction and X simultaneously to dash" until the area where I was left with literally no other option than to figure that out (by looking at the gif). Even if music was out of scope a few sound effects would have helped.

Thanks for the feedback! You literally just reminded me that I wanted to add several box colliders in the first level to make the controls more clear. On top of that, you just put into words what I should've said to my peers when watching them play the game lol