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Hello. Thought this jam would be a good opportunity to test run a .net library I started making recently and to get a better idea of what features it needs. I picked an oldschool 2D RPG tiles graphics style (with one-bit sprites asset) and wanted to do the engine from scratch using MonoGame, but upon realizing I have no experience in building a web build with MonoGame I went with Unity instead. I didn't want to use built-in 2D stuff, so there I was procedurally generating a 2D grid made of one mesh without joined vertices so each tile could update its graphics by manipulating the UV coordinates. Eventually, I was able to display letters and any other sprite I map from the sheet.

That describes Friday. Having realized that manipulating mesh's UVs is too slow (with this number of vertices), I now have to learn how to write a shader that does the same thing, in hopes that it will work faster. So I don't know if my submission will be done for the deadline, but at least there is some learning going on.