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Day 2

Sadly, today has been very unproductive since familiar issues have kept me far from my computer all day.

But there was progress: I was able to work a bit on the resource spawning algorithm, now the resources have a rarity value that affects how much and when are they spawned. Also empty planets will generate new resources with time.

I also fixed the planet spawner, so they don't overlap anymore and the placement is a bit more clever...

And I broke everything a few times when doing so (warning, flashing lights)