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(+1)

You removed the background from the room, and the game was left without a image to clear the application_surface buffer. Then you drew a sprite in the GUI, but the GUI is not affected by the application_surface, so it was not able to get the game image correctly. Draw the background sprite in the Draw Event (this way it will be on the application_surface).

Thanks :D

(1 edit)
application_surface - can i draw another surface?  
if i use application_surface - blur biggest then screen.  
if i resize application_surface game look bad, but blur work correct