Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

One more bug:

At the start of a round, the shield symbols are showing what damage some equipment will take. This calculation is not always correct though:

If you have a shield to some equipment at the beginning of a round, the calculation seems to take this shield into account even though the shield will disappear by the start of the round.

(+1)

One more:

There is something wired with the rocket refill:

If you have a (disabled) fire-rocket dice on the rocket launcher and use "reload", the fire-rocket dice will stay disabled. However if you then give shield to the rocket-launcher, the fire-rocket dice will get enabled. Not sure what the intended mechanic is on this one but clearly it is not this.